starsector develop contact. Open it is, as this is an important file to handle the global settings of the game. starsector develop contact

 
 Open it is, as this is an important file to handle the global settings of the gamestarsector develop contact  It was made to add more of a strategic sense to the system-map

A lot to remember, but that's, well, starsector. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Title. Make sure you're anywhere with a comms relay, press d, go to a colony with a lot of production and import requirements, and click through the resource list on the right. json. For the most part – for almost the entire part – I have been working on new game content since the last update. Coming back to Starsector – now, instead of being a solution in search of a problem, story points solve the design problems we’ve got, and open up a lot of design doors besides. If you preorder now, you pay $15 – 25% off the final price. Hold the volume up (+) 3. The same treatment as been given to the Mercury (#2) which fulfills a similar gameplay & narrative role. it will ironically not autosave, but just reminds you to manually save. Go into the mod folder in pay/graphics/portraits and replace your reflect. Posted August 31, 2023 by Alex in Development. csv, I Was Born Into It. They are part of the Contact overhaul. 7a is now out! We’ve also got a shiny trailer for you to watch while the new version is downloading. Unpack it and put the content into the "mod" folder in your game 2. json with notepad (make a backup first). The player is a space captain who can seek out fortune and glory however they choose. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. Shortened rear landing bays to give the center more mass. Hardened Shields, Shield Conversion Front, Integrated Targeting Unit and optionally Heavy Armor and Hardened Subsystems (if you want to spend story points on a frigate, don't like Hyperion and Tempest hurts your fighter wing ratio too much, Scarab could just be the frigate to. Elaborate on the last paragraph. Logged. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. If one colony is larger than another then the smaller colony gets a pop growth boost. 4. Phase Ship Lore. Similar weapon layout, similar stats. One of the goals for the next version of is to improve the way you give orders to your fleet. Narrative in 0. When I was first drawing up spaceships for Starsector we determined what to make based mostly on what felt right according to the conceit of idealized WW2-era naval combat in space. Drop the flux distributor and reinforced bulkheads. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. Memory: 3GB system RAM. Make playstyle-altering choices using a revamped skill. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Of Slipstreams and Sensor Ghosts. Plans for content beyond 1. The CHIPS Research and Development Office’s vision for success of the National Advanced Packaging Manufacturing Program (NAPMP) is to establish U. 18 MIN READ Blogs Starsector: A Story of Indie Development Done Right - Interview with Alex Mosolov In this article i interview Alex Mosolov, an indie developer. The updates are semiannually or annually, basically when its ready. The full version, when it is finished. Contacts give you a better chance at guaranteeing certain types of contracts are available when you go to the planet. (AKA Why the Mora is a genius design. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. . ago. The. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Industrial revolution let’s you build world monuments on your colonies that give story points…. A Beginners Guide on how Colonies Work. Going higher res allowed me to use a more painterly technique and otherwise focus more on just making the. Phase cloaking – three new ships that use the cloak as a primary defensive system. If you develop a contact, you can find them in the comms directory. I feel no small amount of trepidation because this is both a change and it is a particular story about particular characters in a way the pure sandbox certainly isn’t. 7 or higher), or Linux. Posted December 17, 2020 by dgbaumgart in Development, Lore. Removed extra skill point scaling. TurklerRS • download stinger shipyards • 7 mo. Starsector (formerly . . It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Compared to Starsector, Cosmoteer is on Asteroids game level of functionality. As things are, most ship packs and factions should at the very least be functionnal. This is possible if you use the nexelerin mod. 96a: - Support for Unknown Skies planet type change projects. 1. Wondering if there’s an easier way to improve relations other than taking missions. To begin, some context: a planetary survey is something you do to figure out whether a planet is worth establishing an outpost on. Fortunately, we can leverage story points (talked about at length here) as a soft limiting mechanism. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow ended up with some major new features, too, which will be discussed in. Haven’t made many new ships lately as there are very interesting larger-scale developments going on, but I find. Writing Starsector. Starsector is a single-player sandbox style space role-playing game with strategic elements. You will need to found each colony on each planet. Which brings to mind that for some time now I’ve wanted to share a few of the science fiction novels I feel relate to how I approach the world of Starsector creatively. As for your Operators, hybrids are useless imo, while. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Try to get the remaining stage 1 Tesseract to attack the smaller Tesseracts. Trading/refitting at market will stop your fleet. Go to starsector r/starsector • by redvyper. New mission featuring phase ships. W ith games launching every day, both triple-A full releases and early access concepts, with Kickstarters to keep track of and. Remember to acquire semibreves, they melt anything stationary. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. 3. About Starsector. In this article i interview Alex Mosolov, an indie developer and lead of Fractal Softworks, lead dev of one of the most well-designed and properly-managed indie games that you most likely don't know about, Starsector. User account menu. 8a. Holding out for such a contact would be inefficient for a player who wants to improve their standing with a specific faction, but a lucky player could take advantage of those contacts to streamline their core world visits. I tried to solve some odd deploying behaviors, added the missing limited descriptions when encountering them, repaired the bounties not showing up at all, as well as implementing a balance pass for their minions. ago. I would think that it will be blocked in future releases of starsector. json and change the setting "altMouseMoveToMassTransfer" to true. Spanning hundreds of thousands of worlds in the Milky Way, ruled by the Ecumenical Benevolent Council, with its seat at Old Earth…. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow ended up with some major new features, too, which will be discussed in. •. Though im not sure it affects ai, it makes it to where your ships. Stasector is an in-development open-world single-player space-combat, roleplaying, exploration and economic game. 10. About Starsector. You might also want to increase maximum officers, since that’s the biggest. To run the Linux version, unzip the file, cd. Can't find any more contacts to develop? I am about 100 hours or more into a campaign, have developed *3* contacts (not the maximum!). The goal is to give you lots of meaningful choices in a malleable world. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. drop that folder into the mods folder in the starsector directory. As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic . g. Join. Re: Starsector 0. System requirements: OS: Windows, Mac (OS X 10. I know from forum diving that you can get a second by spending Story Points, of which I have 32. Then open settings. Alpha Cores were designed by humans, and remnant ships were most likely designed by Alpha Cores, which is why they have technologies that seem impossible for current and past shipmakers. Search within r/starsector. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. 5 to Tri Tachyon, and +1 to the rest. Author Topic: Starsector Sketchbook (Read 41865 times) Alex. Even if you don’t consider it one of the best, it’s still one complex game and a real hidden gem. You can also reduce their defense fleets now using hit and run attacks. ago • Edited 1 yr. Chicomoztoc should be a Desert world, not a continental one (that's about as close as you can get). Starsector version 0. Should be a text file. Starsector Gameplay with Splat! Let's Play Starsector and check out a game that should be the golden standard for how Early Access operates and matching scal. json of a given mod to make it compatible with the current version. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from “the anarchist art collective” portion of the Starsector missions. In Starsector in particular 2x5 =/= 10. Capture officers and Crew: after each battle you'll get a number of officers and crew. People who enjoy sandbox games and do not want to have their hand held through a game. Seeker - Unidentified Contact, 0. Thanks a lot for this tip !Starsector has a lot of controls, and sometimes awkward UI. First, a quick look at how it works now: Each derelict has a “salvage difficulty rating”, from 0 to 100%. That, and I rather like the idea of echelons of squarish angle. When you download the game normally it. Steams cut is progressive, which means the more total $ earned the less they take. There are three general tech levels in the game - high tech, mid tech, and low tech. This is advice from an older gamer (36). Anyways, unfortunately Starsector is not on any platform for unclear to me reasons but it's getting there. - Palace always deploys and cannot retreat, like a station. 7a (In Development) Patch Notes « Reply #13 on: April 06, 2015, 05:38:02 AM » Maybe they should just get incapacitated for a (random/dependent on the ship size) while if their ship is disabled, but do get killed if. Reduced shield efficiency to 0. Because every person feels and sees world in very diffrent (yet at the same time surprisingly. One of the bigger tasks for this release cycle has been adding new content into the game. I feel you've done a fine job, well considered. Elusive, evasive, persistent. Reviewers praised the game on release. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. Also, the developer's twitter is very active, and they post updates almost daily. There you can spend 1 story point, 1 million credits, 1000 lobsters, or a high/very high contact to make a deal with the pirate queen to stop the raids on your colonies. 1a is now out! This is a . The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. (Brinshore) are pleased to announce that the State of Indiana Housing Community. For the most part – for almost the entire part – I have been working on new game content since the last update. The most all-around build for me is 2x AMB 2x IR and 1x Ion Cannon. Tons of AI improvements, new modding features, and bugfixes. Also, the developer's twitter is very active, and they post updates almost daily. Or maybe 2. Have the largest fleet. Replace the dedicated targeting core with an integrated targeting unit. I prefer to have ol' Ziggie out with a couple more cheap, yet sturdy ships and have it zoom around with 6 ion blasters and 2 T-lances. Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. 0 would give you that. You take the. Writing Starsector. I feel contacts could serve a lot more uses, such as averting inspection fleets/expeditions from their own faction. ago. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. First, the basics: These are painted in Photoshop on a black background at 512×512, resized down to 128×128 for the in-game art. Developing it in such a way as to force the player to seek income other than just missions because they need it to support their great fleet would be ideal. I would love to see a steam release. 7 or higher), or Linux; Memory: 3GB system RAM; Graphics: Minimum 1280×768 resolution, 512 MB video memory; Processor: Hard to. Guaranteed to impress your guests somehow, either with its ostentatious design and facilities, or with its massive gun. From worst to best, they are: vengeful, hostile, inhospitable, suspicious, neutral, favorable, welcoming, friendly, and cooperative. The actual size of the ships you have counts towards this (ie. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. r/starsector. thetalker101. Ye, but you can just edit the mod_info. Starsector is something quite special, originally called Starfarer it's been in development for quite a few years now and a big new release is now available. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Mobile just isn't the place for it. It can be fun when you use it with a backed-up config, crank faction fleet spawns and sizes on notepad to fuckhueg numbers, and then have basically a 40k in starsector for a few hours. Yes. Most runs heavy industry, fuel production, farming, and mining are the best money generators. An EMP beam isn’t very good at that, though, since its damage is nullified by shields and so it’s not going to contribute much until shields are down, at which point it’s more like “overkill” than “useful help”. . In some cases, it works well and you. Since the game is not on Steam or other stores the prices don't adapt to my country's actual income. A mature colony typically has around 300K+ income and ~60K upkeep. Besides that - certain fleets carry Alpha cores (hint - look for High danger beacons) so if you have a sizeable fleet you can pretty much farm 5-6 of these per hour (on top of lots of Gammas and Betas). View community ranking In the Top 5% of largest communities on Reddit. Terraforming and Station Construction: 2 quests. What’s new:The next update will add strong narrative RPG elements to Starsector, among other things. Your first colony should be on a good planet. You get 4 story points per level. The player takes the role of a space captain seeking fortune and glory however they choose. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. It’ll get technical toward the end and I’ll do a tutorial on how to implement a new piece of character interaction. Just buy it. Late to the party but here are some QoL and visual mods. 4X game features in Starsector. Ms. Removed extra crew bonus. Use an Astral or an XIV Legion, not a base Legion. getStar (), 150, 3600, 170, 200, 250, Terrain. getSector (). Select that (it will change from Enable to Disable) then go for option 5. Narrative in 0. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Sabotage military targets if you can, it will make things much easier. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. The only thing Starsector would benefit from. You might also want to increase maximum officers, since that’s the biggest. Ion blasters generate soft flux which goes down during phase cloaking, and are pretty decent at pulverizing enemy's shields and less durable ships' armor (and also helps with having the enemy ship be under EMP pretty much all. The core of the new system is, unsurprisingly, a range of reputation levels that describe a faction’s overall attitude towards you. This station mockup was built of 13 separate images; a few can fit into 256×256, but most are rather larger, and some exceed 1024×1024. Shame we can't get button bindings displaying on the screen in the place of the normal keyboard bindings. Choose. The goal is to give you lots of meaningful choices in a malleable world. Experimenting with flipping the angle on the front landing bays, adding more mass to crew/conning sections. Plans for content beyond 1. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. Contacts can offer more bar missions. Starsector website: Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying,. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. And it winds up making an independent market that you can trade with for supplies, fuel, weapons, and ships. Hazard rating barely matters. • 10 days ago. « on: December 03, 2016, 10:36:56 AM ». I am having a problem with the mod, I randomly found the White Dwarf ship in the wild, however the moment the game is forced to load any information about the White Dwarf it crashes. For this to be the case you need to order fleets to do so. Tech level also plays a significant role. In the meantime, I’m going to review some of the toxins I mentioned on Twitter while working on a new weapon. Each ship hull has its own unique ability which contributes to its playstyle and role. Industrial Evolution. UAF is a mainly ballistics-focused faction, with two exceptions. You can talk to them via the com directory. Have the largest fleet. What will happen when you, the player control the most OP AI ship in the game?! When the [REDACTED] bend the knee to your will and orders?! Everything good h. Go to the bar in the Prism Freeport once you're level 5 to develop a special contact. While the commands themselves aren't case sensitive, arguments are. Executor:Starsector needs standard “boring” workhorse ships, and thus we have the Hermes (#1), formerly the “Shuttle”). Phase cloaking – three new ships that use the cloak as a primary defensive system. Righteous traits for a rogue. Reduced speed of REDACTED frigates by 30. Posted December 17, 2020 by dgbaumgart in Development, Lore. ago. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. •. The. * Dice wagers depend on the importance of the contact. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. Leftover skills are best spent improving flux dissipation and helping the ship protect itself from long-range counter-barrage. In September 2020, Sunrider secured a building permit and purchased 87 acres in Midlothian Business Park. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. Bribing an official, something like that. If one colony is larger than another then the smaller colony gets a pop growth boost. * Dice wagers depend on the importance of the contact. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. minimum wage) to support the thousands of hours Alex and the rest of the team have put in, and in return for dozens of hours of play. Lack of contact with the rest of the empire combined with insufficient food resources resulted in. Fortunately, we can leverage story points (talked about at length here) as a soft limiting mechanism. What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. 4. Idk how secret it is but there is a really neat bounty (in vanilla) you can get from a high. This is my Mk 1 for a Manticore loadout. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. One of the bigger tasks for this release cycle has been adding new content into the game. ago. StarSector is probably one of the best sci-fi open-world games ever created. People who enjoy sandbox games and do not want to have their hand held through a game. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. I don't have it at all. Your second system is best -- several habitable worlds, barren world for Industry, etc. 96 was focused on adding stuff to the game, not modifying existing code, after all. You help support the development of Starsector. All you have to do is to not talk to the Ancyra administrator once you open up the jump point. Posted December 17, 2020 by dgbaumgart in Development, Lore. The bigger fleet with the largest deployment cost will help "outweigh" your opponent when the game calculates battle size. New features in this version: Expanded battles – come to the aid of beleaguered allies, or be swarmed by enemies. The most common way to make a contact is a bar encounter. For a full list of supported commands enter 'help' in the console. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Ivara_Prime. Failing a mission reduces your reputation with the contact and with the faction they belong to. Hell, combat would be unplayable outside of the tactical view. starsector currently lacks any character development besides the main mission and the only really likeable and developed character is the Academician. Thus – the Hegemony. Makes up for its lack of versatility with raw frontal firepower. PlateUp! is a 1-4 player frenetic feed ‘em up that combines chaotic kitchen and restaurant management with strategic planning and development to serve up a delightful roguelite unlike any other. While starsector ones can be Tiny in comprasion and still be able to go FTL. Cardano is developing a smart contract platform which seeks to deliver more advanced features than any protocol previously developed. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. That's just my experience and there's not enough information on it. ago. 12. 1 planet = 1 colony so several colonies can exist in the same system. Inside of Starsector/starsector-core/data there will be a file called settings. Disruptions in trade, like the loss of a merchant fleet carrying vital. It is in development with the current version at alpha 0. Navigate to your starsector save folder. Grievous69. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. A mature colony typically has around 300K+ income and ~60K upkeep. are simply not developing properly and need help in socializing and learning social rules). 14 comments Best Top New Controversial Q&A. Talking about it in detail is 100% spoilers, and while I. ago. 8, the midline standard (was: 0. That’s not to say that combat won’t receive any more attention – but this release does wrap up all of the major planned combat features. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Additionally I found in the settings that you can change the maximum and minimum size of the "Battle Size" slider. Posted October 12, 2022 by Alex in Development. If you list an contact as ''important'' you get alot more quests every time you visit them and ask them for work. It's nearly impossible to make more than the tiniest of changes without corrupting something. Recharged Starsector Cpy reproduction, surface fissure studies using digital photography, and image analysis were used to develop and carry out the object-level research method. 30 paragons are going to deploy more DP of ships than 30 kites, correct me if I'm wrong on this though. Join a faction to gain useful support and represent them in war and peace, or start your own. 2. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. 4. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Though im not sure it affects ai, it makes it to where your ships. A Content Expansion that adds Exploration, Quality of life and more to the game. ago. I'm surprised that DP are a problem for you though, I basically never run. Better deserving S mods: give balances and penalties to various hull mods, should you decide to build them in. A “Salvaging” skill lets the player salvage higher-difficulty derelicts. That's as end game fleet as it gets, if you expected losses with that fleet, then any other fleet composition would be utterly useless and you'd be forced to have a very specific fleet. As a member of the mod manager development team, it will be your responsibility to assist in. Pretty much different games at this stage of development. It’s $15. Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in. Let me explain: While the game is only 15 USD. Step 1: Store a ship of you choice on the Hull Deconstructor. These portraits are distributed as follows: 26 new HEGEMONY portraits. This means: In the Encounter screen, the second i try to. Step 1: Have steam download to the workshop directory. This course will cover everything you need to know about creating a small 2D arena survival roguelike game from start to finish in the Godot Engine 4. Salvage and surveying will not be prevented by nearby fleets that are fleeing, maintaining. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. 2. Hotfix: 0. For the most part – for almost the entire part – I have been working on new game content since the last update. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. There are three general tech levels in the game - high tech, mid tech, and low tech. • 1 yr. So you’ve already heard the Good News? Blessed are you in the eyes of Ludd, already and truly. ago. Here's a few reasons: Controlls: while a touch screen seems neat, you have to remember that they aren't always the most precise or even versatile. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. One Tesseract killing the other. building up a relationship gives you acess to more difficult but lucrative quests. Otherwise you would fight the ambush battle then slowly repair before the main battle. You can also spawn other things if you change "inactive_gate". Colony Crises. Check out the full update log for Starsector on the development blog and pre-order Starsector on Windows, Mac and Linux for $15. Contact the Mayor & City Council; Public Meetings. By default, this mod generates a randomly-placed custom star system with. So! 51K subscribers in the starsector community. 1 / 2. This mod is not opted-in to receive Donation Points. High HZ slightly reduces population growth and increases maintenance. It does not look like the game activates the key online in any way, the authenticator seems like its built into the game itself, so there's no way to disable it without a new release of the game. ago. Posted October 22, 2011 by Ivaylo in Development, Lore. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Subscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. It doesn't translate easily, and yet I can play it fairly easily. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. 5. )The only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Removed one of the front landing bays to pull ship together better & increase ratio of construction hold to landing bays. Reduced speed of REDACTED frigates by 30. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. A Starsector Reading List. The development team consists of a large global collective of expert engineers and researchers. 8a (Released) Patch Notes. a lot, and I mean A LOT, of mechanics and information is obscured in this game, so I tried to shed light on a few things.